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2 years ago

Business and Crime revisited (d&d 5e)

I recently posted a set of guidelines for using 5e running a business mechanics as a means of bootstrapping player owned criminal enterprises.

My players requested a campaign with gameplay and adventures centered around owning businesses, building a home, and running a criminal enterprise. So, I started looking into the RAW mechanics and found it kind of lacking. So, I’ve taken it upon myself to expand business ownership mechanics to better suit being the main focus of their downtime gameplay, as well as tying in mechanics for criminal enterprises.

These mechanics include:

Buying businesses from previous owners.

Running businesses in cycles of 30 days, with 6 intervals of 5 days.

Using businesses as fronts for criminal enterprises.

Running multiple businesses as a conglomerate.

Side quest plot hook table (complications)

Business And Crime Revisited (d&d 5e)
Business And Crime Revisited (d&d 5e)
Business And Crime Revisited (d&d 5e)
Business And Crime Revisited (d&d 5e)
Business And Crime Revisited (d&d 5e)

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