19 posts
this showed up in my FB memories, the lightning bolt trick! I don't sketch out the lightning bolt much nowadays but it's still super helpful when I need to lay out tricky arms and leg poses. And I still apply the logic of it, especially with how I draw arms :' ) Biggest thing it helps with is shape breakdown and visualization, we gotta use whatever works to break down shapes into simpler concepts for our brains 👏💓
redraw from this one from 2021. lyrics from "This must be the place" by the Talking Heads
For all my furry folks out there (and anyone looking to open a forum tbh), the closure of Furaffinity Forum will probably inspire others to make their own replacements. Here is my advice to those people:
Do not pay for forum software
They offer you nothing that you can't recreate using completely free software and some programming knowledge. Subscription services/licensing fees for paid forum software is a gigantic money sink. Put your priorities into a reliable domain and host instead, you'll save yourself down the line.
I frequently see artists complain that their finished works got less attention than mere sketches, doodles and other smaller or less serious work. Which is frustrating! But almost as often, I can see exactly why the doodle got more attention. I’m going to cover some of these reasons, so you can use that information so you can do more than fume about it.
The polished work is completely drenched in little details that the artist slaved over, but the details create a kind of overall noise that makes everything harder to understand, making the whole image less appealing.
Don’t get too lost in little details, work from larger shapes to small details, use things like a highly readable silhouette, contrast, variance in line width or negative space to keep the image understandable. Pay attention to the composition to guide the eye where you want it.
When you do lots of details all equally well lit and easy to see, overall you lose the strong lights and darks that make a work pop. You have to sacrifice some of those details, let them be in shadow or out of focus in the background, to create a more appealing image overall.
You might also be forgetting that without lineart you need to use strong lights and darks, since lineart creates it’s own natural high contrast.
Contrast draws the eye, use that to create focus where you want it.
Many doodles that outstrip the artist’s polished work are jokes. Jokes usually have a specific clear focus and message, the viewer can understand it immediately (if they couldn’t, it wouldn’t be funny). You don’t have to make everything funny, but like a joke, you need to get to the point and give the audience the information they need to “get it.” More details can be present, but the viewer should not be confused about what to look at from the outset. Remember: people will look at and interpret your art in milliseconds. They might give it a longer look but only AFTER that millisecond look.
The initial glance is like the first page of a book. If it wows them they keep looking to understand more, if they are lost and confused, no second chances, they’ve already scrolled away.
You can use things like composition, basic structures of shapes and simple shape symbolism to give viewers the initial information they need to stay interested. Don’t feel like you have to abandon more personal and difficult to parse symbolism, these things can work together to create intrigue.
The sketch for your polished work needs to be done with spontaneity and fluidity. When you want to really flex your drawing skills and show the world your beautiful realistic human faces, your sublime anatomy, gorgeous textures - it’s easy to forget about the undersketch and jump to rendering as soon as you can, creating a stiff or boring sketch that isn’t worthy of all the time you’re sinking into the minute details.
Practice quick gestures, read up on line of action, and before you make a polished painting, make sure you have a sketch that’s fun to look at even without the detailed rendering. Thumbnailing helps. Studies too. Sometimes you have to do the bad boring sketch, but you can take a few stabs at it.
You can’t make a bad sketch good by painting more details on it, you need to work out the sketch first before moving to the details.
Remember, if you’re going to spend 20 hours painting the thing, you can afford another half hour sketching a few different takes on your idea before digging in.
If you mostly post one kind of thing, your audience will be people who like that. Also, you may not have much practice with the techniques you are using in the polished work, while you have become a pro at doodles. You become an expert at what you practice, do more of what you want to be known for, become an expert at it, make it the only thing your audience is there for.
Many artists do doodles of fanart and get fed up that people like that more, but the truth is, they don’t like it “more” they just already know they like it. You can increase the chances of people appreciating your original works by making sure they can understand what’s going on in the illustration without prior knowledge of who these characters are, or simply sticking to it until you have garnered an audience. Just keep at it.
Remember, the creators of the property you made fanart of are themselves artists who were pushing an original idea at one time. You can follow in their footsteps.
This can happen when an artist has an image in their head of what a SERIOUS and PROFESSIONAL painting looks like, usually based on a very narrow subset of artwork, often itself based on the same cargo cult of seriousness.
Try studying works outside your usual stomping grounds. Look to artists that likely inspired your faves (if you’re talking about realistic artists who inspired your favorite concept artists, here’s some likely culprits to get you started on the google search: JC Leyendecker, Alphonse Mucha, Norman Rockwell, James Gurney, Rembrandt), look to artists outside your genre, and look at your doodles and ask yourself what “not serious, just for fun” source of inspiration is making them so fresh and vibrant that your audience is connecting to them so strongly. Study that, respect that fun and try to pull it into your serious work.
Being an artist is hard, and that we keep at it is commendable, but struggling and taking more hours doesn’t make a piece better necessarily.
There are a few things to consider here. First, you need to realize looking to the vague faceless masses of the internet for a fatherly “I’m proud of you, son” moment is always going to be disappointing and painful and attempting to guilt strangers into fulfilling that role for you is awkward and inappropriate. You need artist friends who can recognize your hard work and cheer you on and you need to be your own cheerleader, value your own hard work and practice.
Second, you need to realize torturing yourself doesn’t in and of itself make art better. Hard work is something people love about art, the meaning of someone spending that time, but if I screamed for 8 hours, drew a single line, then posted that, the internet wouldn’t be wrong to be unexcited about it. Rather than blame the viewer, think about two things: how can you make the art itself more appealing while still doing the painting that you’re interested in doing, and how can you do that faster and with less pointless suffering?
It’s okay to be a masochist when it comes to art, many artists are, just make sure you’re spending your time and suffering wisely.
Sketches and cartoons are deceptively hard to make appealing, rather than fume that they are getting more attention, look to them for lessons. What could you learn from them? Could you do it? Maybe you should try. Would make a good exercise.
And never get mad that their drawings are more appealing to the internet than yours, even though they spent less time on their drawing than you did on yours. See above for why time is not important here, but also keep in mind they may have been practicing longer than you or may be more established than you.
Keep working on your art, keep posting, push to be seen, advertise your work, put yourself out there. These things take time but work.
People don't like to admit it bcs cringe or w/e but Homestuck really did revolutionize the webcomic as a storytelling medium and I am endlessly frustrated that before webcomic artists could really stretch our legs fucking webtoonz swooped in, set a new, more restrictive standard, and then monetized and monopolized the ever living fuck out of the concept of The Webcomic until it drove away anyone who couldn't be a professional quality manga artist for free, and now the only webcomics that actually feel like spiritual successors to Homestuck are so obscure they're basically cult classics that you have to beg people to read.
Like it's just so wild to be in high school and see Homestuck be like "we're using like fifteen different artistic mediums to tell this story bcs we can" and be really fucking inspired by that, only to grow up and see basically every webcomic ever have to conform to One Single Standard or fucking perish.
Tip me here| Commission info here!
everyone say thank you to the commissioner for reviving me for this wonderful jimmy and tango piece
https://twitter.com/vinlandkatkat/status/1567402880704954368?s=19
Credit to vinlandkatkat on twitter
Long ago i was commissioned to do a vinland fan art, which was very great ‘cos i love vinland, and especially this scene