Objective UI And Quest System

Objective UI and Quest System

Mostly backend. As usual, it's a pretty jank system but it works. No quest markers atm but I've been considering them. I also want to look into optional objectives. This is the first time I've seriously considered how quest systems work and it's quite interesting. I need to find more references to study haha.

More Posts from Alkaliii and Others

2 years ago

Overworld VFX

Overworld VFX

might get rid of the half circle on the bottom.


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11 months ago
It Does Look Cute

it does look cute

9 months ago

a clip from my second devlog... you should watch it :>


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11 months ago

Sometimes when someone suggests a feature for my game my internal reaction is "dear god just leave me alone my game is fine and doesn't need to change", because to be honest I am actually an incredibly lazy developer masquerading as a productive one. 🤪

2 years ago

Game World

Game World

a few locations to say the least. I think there are 9 major cities, 10 small towns, and a lot of dungeons... I might cut some towns...


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1 year ago

Super annoying lag bug

So this is a bug I've had for awhile, and thanks to level switching, I know it's sorta localized to scenes. But it has nothing to do with scene contents. I ended up porting the game without figuring out why it happened, I'm trying really hard to keep my code clean to avoid replicating it again lol.


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1 year ago

Level Transition

Level Transition

It's really fast but it might be due to how empty these testing levels are and not how well I coded it lol. I sorta want to edit the shader I'm using to do a radial wipe but glsl is the enemy of mankind.


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2 years ago

Jul 23, 2021

Jul 23, 2021

New timeline puts the character's faces on it. Enemies will also have faces on it probs


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2 months ago

Explosives

Explosives

So I sorta like to develop by copying Zelda's homework. In this case, that means adding a bomb object. You can bomb jump with it, although not as crazy as the BOTW speedrun tech shenanigans lol.

I plan for the player to use this when they need MORE destructive power to proceed. I guess I should work on a breakable wall model.

You can wishlist this game on Steam! -> https://store.steampowered.com/app/3163190


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alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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